# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N37 | Treacherous Foe | Score this immediately if your warband makes a reaction. Forsaken Forsaken Restricted |
1 | - | - | - | ||||||
N42 | Howling Vortex | Gambit Spell (Focus): If this spell is cast, push all enemy fighters up to one hex. Forsaken Forsaken Restricted |
- | - | - | - | ||||||
N47 | Sudden Appearance | Choose a friendly fighter and place them on any starting hex. Forsaken Forsaken Restricted |
- | - | ? | - | ||||||
N52 | Driven by Hatred | +1 Dice to their Attack action when this fighter makes a Charge action. Forsaken Forsaken |
- | - | - | - | ||||||
N299 | Branching Fate | Score this immediately if you roll three or more dice in an attack or defence roll and they all show a different symbol. | 1 | - | - | NVduplicate | 9/44 (20.45%) | |||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N368 | Solid Gains | Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - | - | - | ||||||
N377 | Tactical Supremacy 2-5 | Score this in an end phase if you hold objectives 2 and 5. | 2 | - | - | - | ||||||
N404 | Countercharge | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose a friendly fighter and push them up to three hexes. They must end this push adjacent to the enemy fighter. | - | - | ? | NVduplicate | ||||||
N445 | Shifting Reflection | Choose a friendly fighter and an enemy fighter that are both holding an objective. Switch those fighters' positions. | - | - | - | - | ||||||
N493 | Duellist's Speed | Reaction: After this fighter's Attack action, push them up to one hex. | - | - | ? | NVduplicate | 2/44 (4.55%) | |||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - | ||||||
P32 | Shortcut | Score this immediately when a friendly fighter is taken out of one hex and immediately placed in a different hex, but not as a result of a push or a Move action. | 1 | - | ? | - | ||||||
P47 | Two Steps Forward | Choose two friendly fighters and push each of them one hex. Then choose an opponent: they choose one fighter from their warband and push them up to one hex. | - | - | ? | - | ||||||
P55 | Quickening Greaves | In each round, you can do one of the following: push this fighter one hex before the roll to determine who has the first activation. or push this fighter one hex after the final power step. | - | - | ? | NVduplicate | 3/44 (6.82%) | |||||
P56 | Spectral Armour | If this fighter's Defence characteristic is Dodge, they have +1 Defence. | - | - | - | - | ||||||
B295 | Path to Victory | Dual: Score this in an end phase If: One or more enemy fighters were taken out of action in the previous phase And: Your warband holds two or more objectives. |
2 | - | - | BGduplicate | 5/44 (11.36%) | |||||
B305 | Supremacy | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | BGduplicate | 3/44 (6.82%) | |||||
B306 | Swift Capture | Surge, Dual: Score this immediately after an activation If: Your warband holds one or more objectives in friendly territory And: Your warband holds one or more objectives in enemy territory. |
1 | - | - | - | ||||||
B308 | Temporary Victory | Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - | - | - | ||||||
B317 | Uncontested | Dual: Score this in an end phase If: Your warband holds two or more objectives And: No enemy fighters hold objectives. |
3 | - | - | - | ||||||
B324 | Buried Instinct | Reaction: Play this during an Attack action, that targets a friendly fighter, before the attack roll. Give that friendly fighter one Guard token. If that friendly fighter is Quarry, you can also re-roll 1 dice in the defence roll for that Attack action. | - | - | - | - | ||||||
B329 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | BGduplicate | 3/44 (6.82%) | |||||
B398 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | BGduplicate | 37/44 (84.09%) | |||||
G1 | Bold Conquest | Surge, Dual: Score this immediately after an activation If: Your leader made a Charge action in that activation And: your leader is holding an objective. |
1 | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate | ||||||
G18 | Mischievous Spirits | Starting with you and going clockwise, each player does the following: pick one objective that has not been moved with this ploy, and move that objective into an adjacent hex. Do this until each objective has been moved once. | - | - | - | NewestDuplicate | ||||||
G20 | No Time | Power cards cannot be played until after the next activation. | - | - | ? | BGduplicate | ||||||
G30 | The Fractured Key | Cursed Key If this fighter is holding objective 5 in the third end phase, gain 2 glory points. |
- | - | - | NewestDuplicate | ||||||
G32 | The Shadowed Key | Cursed Key If this fighter is holding objective 2 in the third end phase, gain 2 glory points. |
- | - | - | NewestDuplicate |